![]() ![]() While this speeds up the process, it also creates a lot of duplicate data. To cut rendering times, designers often slice point clouds into smaller and smaller tiles so changes render faster. Waiting for a point cloud to refresh with updated information can take 30 minutes or longer-once again adding measurable overhead to project deliverables and budgets. If files must be sent back and forth, this process can add considerable delays to any project timeline.Įven if files are not shared, the size of the files creates rendering issues. Transfers files and having them processed off-site can take days or weeks. Getting a multi-terabyte file from point A to point B today often requires loading it onto a hard drive of some sort and boxing it up to be shipped. Sharing these large files with colleagues across multiple time zones can also be challenging. As effective as point clouds are at digitizing the real world, the files they create are often too large for PC-based AEC software to process quickly. As most of you are already aware, reality capture improves productivity, accuracy, quality, and project safety from start to finish (… otherwise you wouldn’t be using it or reading this blog!) It’s All ( … well, okay, mostly) Goodīut there are some downsides. These three-dimensional, high-density point clouds model real-world assets in exacting life-like detail. One of the main tools they use to make this work more efficient are reality capture solutions like Autodesk’s ReCap Pro. If you were tasked with coming up with a one-word adjective to describe the work done by the AEC industry professionals, one thing is for certain, “simple” would not be it.Īll three of the professions that make up the AEC industry-architects, engineers, and construction specialists-rely on ingenuity and creative problem solving daily to construct the buildings and civilian infrastructure that most of us take for granted.
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